Nozoki is always bad Ponnuki is worth 30 points Hane brings death Make a move on the head of two stones Make a move on the head of three stones Glossary of Go Terms (Go Selection at Davar Web Site)
Go to:  Davar site entry | Davar site contents | Davar site index | Go selection | Text bottom
Use [Back] button to return to the previous page
Go to: 

Go  Glossary 

Glossary gives brief explanations of some of the most often used Go terms and concepts.  These terms are characteristic for the Go-related language and are essential for its understanding.  Italicized words are transliterations of the corresponding Japanese terms.


 Atari Go to:  Text bottom

 
An immediate threat of capture, i.e a situation when a stone or a group of stones have only one liberty left.

Cross-cut Go to:  Text top | Text bottom

 
A move placed in a cross-cut pattern.

Handicap Go to:  Text top | Text bottom

 
Handicap is a way to achieve a balance (or at least its proximity) between opponents of different strengths. As a first step of handicapping the stronger player is denied Komi.  Further steps steps involve placement of certain number of handicap stones before the game starts.  Number, location and order of handicap stones placement depend on the size of the board and are different for 19x19, 13x13 and 9x9 boards.

Hane Go to:  Text top | Text bottom

 
A move bending around opponent's stone (in relation to existing stones).

Horikomi Go to:  Text top | Text bottom

 
A "throw-in", i.e. a move involving the sacrifice of a stone to force the opponent's stones to take a bad shape (most often preventing him to connect at the right point).

Hosi Go to:  Text top | Text bottom

 
A "star" point — one of the predefined points on the board where the handicap stones are placed.  Number and location of Hosi points depend on the size of the board and are different for 19x19, 13x13 and 9x9 boards.

Keima Go to:  Text top | Text bottom

 
A knight's move extention.

Ko-threat Go to:  Text top | Text bottom

 
A local position where the potential ability of a player to make two moves in a row due to the Ko-fight can provide a significant gain (usually in terms of saving own group of stones or caturing one of the opponent).  E.g., in the position shown here it takes two Black moves in a row (to point X and point Z) to save Black group of stones in this corner.

Komi Go to:  Text top | Text bottom

Compensation for the right of the first move which Black gives to White (Basic rule 4).

Nidan bane Go to:  Text top | Text bottom

 
Two succesive Hane moves.

Ogeima Go to:  Text top | Text bottom

 
A large knight's move extention.

Sagari Go to:  Text top | Text bottom

 
To "hang down" or "descent" — a move extending toward the edge of the board.

Semeai Go to:  Text top | Text bottom

 
A local race to capture, i.e. a situation when groups of stones of both colors are mutually isolated from their main forces and the only way to save each group is to capture one of the opponent.

Tsuke Go to:  Text top | Text bottom

 
A move made in contact with one of opponent's stones, but not in contact with any friendly stones.

Warikomi Go to:  Text top | Text bottom

 
To "thrust" or "squeeze into" — a move made between opponent's stones in order to separate them or/and to connect one's own stones.

Watari Go to:  Text top

 
A "bridge", i.e. a move connecting underneath or along the edge of the board.

Go to: 
 
Use [Back] button to return to the previous page
Go to:  Davar site entry | Davar site contents | Davar site index | Go selection | Text top